How many times you said this sentence two seconds after you saw dummy? It seems natural to run the trick to your hand, but before you do so:
STOP!!!
- Count your tricks and your losers.
- Plan your play.
- Plan your entries.
- Ask your opponents about their leads and carding system.
Here are some hands where making the right decision will determine whether you make or go down in a makeable contract. Try to make your decision before you look at the solution.
No peeking!
The following hands are your test. Give yourself 10 point for each time you made the contract, and 0 for making the wrong decision. Be honest! Did you score well?
For the purpose of this test we'll assume, about the leads:
- 4th best against NT always promises an honor, denies sequence (3 cards sequence, full or broken vs NT, and 2 card sequence vs trump).
- Low lead in Partner's suit promises honor.
- 2nd best from a suit without honor.
- 10 and 9 leads are either top of nothing (1098x, 987x) or 2 higher (KJ10xx , Q109xx)
- You play 3NT and West lead the ♥7 (4th best). What do you do?
- You play 3NT and West leads the ♦6. What do you do?
- Against 3NT West leads the ♥5 (he also made a 1♥ overcall). What do you do?
- You play 7♠ and W chose to lead a club. What do you do?
- You play 6♥ on a spade lead. What do you do?
- You play 6♥ and West leads the ♦7. What do you do?
- You play 3NT and West leads the ♠5. What do you do?
- You play 3NT and West leads the ♠2 (4th best).
- You play 6♥ on a ♣J lead. What do you do?
- You play 4♠ on a ♣J lead. What do you do?
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